QUALIX PHARMA

Branding. Corporate layout. Online/offline advertising.


CLIENT:  QUALIX PHARMA



PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve

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BOARD GAME

Graphic design, infographics. Board game.


CLIENT:  MAS QUE OCA



MIRABEL

#mirabel #encanto #disney fanart.
#3d #sculpt, #modeling, #painting, #rendering #zbrush #keyshot
#characterdesign #animation

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FFAA MOD

3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
 


CLIENT:  FFAA MOD

TAGS:


MASGAMES

Motion graphics for online promotion.



ARM ANATOMY

Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



Graphic design, layout of "Masgames" product catalogues.


CLIENT:  MASGAMES