

Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP

Graphic design, layout of "Masgames" product catalogues.
CLIENT: MASGAMES




Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici
Prototype. 3D Modeling, shading test. Arm, muscles anatomy.
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS

