BICC 2024

Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.


CLIENT:  FUCAP

VISIT PROJECT


Graphic design, layout of "Masgames" product catalogues.


CLIENT:  MASGAMES



METAZELLS

3d rendering and shading of IMC Toys - #metazells models. 2022 campaign


CLIENT:  IMC TOYS

TAGS:


BOARD GAME

Graphic design, infographics. Board game.


CLIENT:  MAS QUE OCA



OASIS

Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici



ARM ANATOMY

Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS



B. Braun

Corporate graphic design.
B. Braun


CLIENT:  B. Braun