

Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP

Branding. Corporate layout. Online/offline advertising.
CLIENT: QUALIX PHARMA
Includes: Performance-Oriented Design. Instancing (Houdini/UE) for scalable environments. Seamless UE5 Integration. Real-time rendering and interactive adjustments. Soundtrack: "Shadows in the Glow" (Suno AI) #houdini #ue5 #procedural #environment #3d #cinematic



ARCHVIZ 3D / KITCHEN INTERIOR DESIGN
Prototype. "Chrono Interiorismo".
Render: Blender Cycles.
Technical Artist Reel 2026 featuring a selection of personal and professional work focused on procedural workflows, environment creation, animation, rigging, game art and AI-assisted visual development. This reel showcases projects covering procedural worldbuilding, cinematic environments, real-time rendering, character animation, UI design and generative workflows. Software: • Houdini • Unreal Engine 5 • Blender • Maya • ComfyUI • Magnific AI Credits: The Pagoda sequence includes selected colorized frames from Harakiri (1962), directed by Masaki Kobayashi, used as a brief cinematic reference. All remaining content featured in this reel was created by David Guti. Portfolio: https://www.artstation.com/davidguti LinkedIn:
/ guti3d #TechnicalArtist #Houdini #UnrealEngine #UE5 #Blender3D #GameDev #EnvironmentArt #Procedural #CGI #VFX #Animation #Rigging #RealtimeRendering #ComfyUI #AIArt


#mirabel #encanto #disney fanart.
#3d #sculpt, #modeling, #painting, #rendering #zbrush #keyshot
#characterdesign #animation


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI


Tanzania playground. Modelling and render /// TOPLUDI.