


Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG


3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.
CLIENT: ALOHAS
Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici


Freelance design for BITCOM agency.
Medical guide edition - Nueva Mutua Sanitaria.
Renders campaign - Gestors de Catalunya.
Emailings campaign - Air Europa.
2019.
CLIENT: BITCOM


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP