


Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt
Prototype. 3D Modeling, shading test. Arm, muscles anatomy.

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es


Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK
CLIENT: 4 DADOS
