Motion graphics for digital invitation.
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI

Corporative Image, Branding, Packaging for a Company of Parapharmacy Products. LAB. SERRA PAMIES HEALTHCARE.



Interactive catalog prototype - Web (WIP).
3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/
CLIENT: MASGAMES - TOPLUDI


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP