

3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame.
Ref. TRIJICON ACOG 6x48




3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Motion graphics for online promotion.


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP


3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.
CLIENT: ALOHAS

Corporate image, branding, packaging for a parapharmacy product company. ECAREYOU - FOOT / NAILS ENN LOVE - ENNA CYCLE - CLEVER COFFEE
CLIENT: ECAREYOU
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS