FFAA MOD

3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
 


CLIENT:  FFAA MOD

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Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt

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B. Braun

Corporate graphic design.
B. Braun


CLIENT:  B. Braun



MASGAMES

Interactive catalog prototype - Web (WIP).

3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/


CLIENT:  MASGAMES - TOPLUDI

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OASIS

Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici



ALOHAS

3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.


CLIENT:  ALOHAS

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AXIS

3D Modeling, Rendering, Motion / VFX.
Prototype - Protection explosion corporate video. 


CLIENT:  AXIS