


3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP






3D Modeling, Rendering, Motion / VFX.
Prototype - Protection explosion corporate video.
CLIENT: AXIS
Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt


