


3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD

Branding. Corporate layout. Online/offline advertising.
CLIENT: QUALIX PHARMA
Motion graphics for online promotion (rrss).

Graphic design, layout of "Masgames" product catalogues.
CLIENT: MASGAMES
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS



ARCHVIZ 3D / KITCHEN INTERIOR DESIGN
Prototype. "Chrono Interiorismo".
Render: Blender Cycles.
Prototype. 3D Modeling, shading test. Arm, muscles anatomy.




#mascot "Kabi". design for #club #basketball #lavallalta
#zbrush #blender #substancepainter #3d #character #design #sport
CLIENT: LA VALLALTA