


3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt





Interactive catalog prototype - Web (WIP).
3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/
CLIENT: MASGAMES - TOPLUDI



#bubiloons #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici


3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.
CLIENT: ALOHAS



3D Modeling, Rendering, Motion / VFX.
Prototype - Protection explosion corporate video.
CLIENT: AXIS