Promotional motion graphics.
CLIENT: CHERRIES ON TOP



#bubiloons #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA



3D Modeling, Rendering, Motion / VFX.
Prototype - Protection explosion corporate video.
CLIENT: AXIS
Very proud to participate in the development and animation of this corporate presentation #3D #motiongraphics for FrontWave Imaging / This company offers an easily accessible software as a medical device (SaMD) that generates high-quality, high-resolution 3D ultrasound images of the breast to improve diagnosis.
CLIENT: FRONT WAVE


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP
PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici