2D motion graphics prototype (After Effects). Final video editing with Premiere.
CLIENT: BRANDCIRCUS
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici
Prototype. 3D Modeling, shading test. Arm, muscles anatomy.

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA

Corporative Image, Branding, Packaging for a Company of Parapharmacy Products. LAB. SERRA PAMIES HEALTHCARE.



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Very proud to participate in the development and animation of this corporate presentation #3D #motiongraphics for FrontWave Imaging / This company offers an easily accessible software as a medical device (SaMD) that generates high-quality, high-resolution 3D ultrasound images of the breast to improve diagnosis.
CLIENT: FRONT WAVE