2D motion graphics prototype (After Effects). Final video editing with Premiere.
CLIENT: BRANDCIRCUS
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS





3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.
CLIENT: ALOHAS


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP


Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK
CLIENT: 4 DADOS


Tanzania playground. Modelling and render /// TOPLUDI.

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es