
Freelance design for BITCOM agency.
Medical guide edition - Nueva Mutua Sanitaria.
Renders campaign - Gestors de Catalunya.
Emailings campaign - Air Europa.
2019.
CLIENT: BITCOM
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Motion graphics for online promotion (rrss).



Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG