
Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS
Includes: Performance-Oriented Design. Instancing (Houdini/UE) for scalable environments. Seamless UE5 Integration. Real-time rendering and interactive adjustments. Soundtrack: "Shadows in the Glow" (Suno AI) #houdini #ue5 #procedural #environment #3d #cinematic


#crybabies "Winter" #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender3d
CLIENT: IMC TOYS

Graphic design, layout of "Masgames" product catalogues.
CLIENT: MASGAMES


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG