
Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici
PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve


Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK
CLIENT: 4 DADOS



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG


#crybabies "Winter" #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender3d
CLIENT: IMC TOYS





3D Modeling and rendering for Occupational Prevention campaign. Pepsi 2023.
CLIENT: DNA CREATIVE SOLUTIONS

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA