



ARCHVIZ 3D / KITCHEN INTERIOR DESIGN
Prototype. "Chrono Interiorismo".
Render: Blender Cycles.





3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI



3D Modeling, Rendering, Motion / VFX.
Prototype - Protection explosion corporate video.
CLIENT: AXIS



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Technical Artist Reel 2026 featuring a selection of personal and professional work focused on procedural workflows, environment creation, animation, rigging, game art and AI-assisted visual development. This reel showcases projects covering procedural worldbuilding, cinematic environments, real-time rendering, character animation, UI design and generative workflows. Software: • Houdini • Unreal Engine 5 • Blender • Maya • ComfyUI • Magnific AI Credits: The Pagoda sequence includes selected colorized frames from Harakiri (1962), directed by Masaki Kobayashi, used as a brief cinematic reference. All remaining content featured in this reel was created by David Guti. Portfolio: https://www.artstation.com/davidguti LinkedIn:
/ guti3d #TechnicalArtist #Houdini #UnrealEngine #UE5 #Blender3D #GameDev #EnvironmentArt #Procedural #CGI #VFX #Animation #Rigging #RealtimeRendering #ComfyUI #AIArt



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici