Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt

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BOARD GAME

Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK


CLIENT:  4 DADOS



MIRABEL

#mirabel #encanto #disney fanart.
#3d #sculpt, #modeling, #painting, #rendering #zbrush #keyshot
#characterdesign #animation

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FFAA MOD

3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
 


CLIENT:  FFAA MOD

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PEPSI

3D Modeling and rendering for Occupational Prevention campaign. Pepsi 2023.


CLIENT:  DNA CREATIVE SOLUTIONS



PENGUIN

3D prototype, based on original sculpture by Miquel Aparici.
 


CLIENT:  MIQUEL APARICI

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KABI

#mascot "Kabi". design for #club #basketball #lavallalta
#zbrush #blender #substancepainter #3d #character #design #sport


CLIENT:  LA VALLALTA

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ALOHAS

3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.


CLIENT:  ALOHAS

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