Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS



Interactive catalog prototype - Web (WIP).
3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/
CLIENT: MASGAMES - TOPLUDI

Restyling proposal. Packaging design Pilfood - Lab. Serra Pàmies.
3D modeling / rendering for prototypes.

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es





#mirabel #encanto #disney fanart.
#3d #sculpt, #modeling, #painting, #rendering #zbrush #keyshot
#characterdesign #animation


Tanzania playground. Modelling and render /// TOPLUDI.

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA