B. Braun

Corporate graphic design.
B. Braun


CLIENT:  B. Braun



Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt

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FRONTWAVE

Very proud to participate in the development and animation of this corporate presentation #3D #motiongraphics for FrontWave Imaging / This company offers an easily accessible software as a medical device (SaMD) that generates high-quality, high-resolution 3D ultrasound images of the breast to improve diagnosis.


CLIENT:  FRONT WAVE



Graphic design, layout of "Masgames" product catalogues.


CLIENT:  MASGAMES



LABORATORIES SERRA



REEL

Technical Artist Reel 2026 featuring a selection of personal and professional work focused on procedural workflows, environment creation, animation, rigging, game art and AI-assisted visual development. This reel showcases projects covering procedural worldbuilding, cinematic environments, real-time rendering, character animation, UI design and generative workflows. Software: • Houdini • Unreal Engine 5 • Blender • Maya • ComfyUI • Magnific AI Credits: The Pagoda sequence includes selected colorized frames from Harakiri (1962), directed by Masaki Kobayashi, used as a brief cinematic reference. All remaining content featured in this reel was created by David Guti. Portfolio: https://www.artstation.com/davidguti LinkedIn:   / guti3d   #TechnicalArtist #Houdini #UnrealEngine #UE5 #Blender3D #GameDev #EnvironmentArt #Procedural #CGI #VFX #Animation #Rigging #RealtimeRendering #ComfyUI #AIArt



OASIS

Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici



PENGUIN

3D prototype, based on original sculpture by Miquel Aparici.
 


CLIENT:  MIQUEL APARICI

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