


Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP



#bubiloons #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender
Technical Artist Reel 2026 featuring a selection of personal and professional work focused on procedural workflows, environment creation, animation, rigging, game art and AI-assisted visual development. This reel showcases projects covering procedural worldbuilding, cinematic environments, real-time rendering, character animation, UI design and generative workflows. Software: • Houdini • Unreal Engine 5 • Blender • Maya • ComfyUI • Magnific AI Credits: The Pagoda sequence includes selected colorized frames from Harakiri (1962), directed by Masaki Kobayashi, used as a brief cinematic reference. All remaining content featured in this reel was created by David Guti. Portfolio: https://www.artstation.com/davidguti LinkedIn:
/ guti3d #TechnicalArtist #Houdini #UnrealEngine #UE5 #Blender3D #GameDev #EnvironmentArt #Procedural #CGI #VFX #Animation #Rigging #RealtimeRendering #ComfyUI #AIArt


Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK
CLIENT: 4 DADOS


#crybabies "Winter" #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender3d
CLIENT: IMC TOYS