


Includes: Performance-Oriented Design. Instancing (Houdini/UE) for scalable environments. Seamless UE5 Integration. Real-time rendering and interactive adjustments. Soundtrack: "Shadows in the Glow" (Suno AI) #houdini #ue5 #procedural #environment #3d #cinematic



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG

Restyling proposal. Packaging design Pilfood - Lab. Serra Pàmies.
3D modeling / rendering for prototypes.



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA