METAZELLS

3d rendering and shading of IMC Toys - #metazells models. 2022 campaign


CLIENT:  IMC TOYS

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PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve

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MASGAMES

Motion graphics for online promotion.



MASGAMES

Interactive catalog prototype - Web (WIP).

3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/


CLIENT:  MASGAMES - TOPLUDI

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ARM ANATOMY

Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



B. Braun

Corporate graphic design.
B. Braun


CLIENT:  B. Braun



FRONTWAVE

Very proud to participate in the development and animation of this corporate presentation #3D #motiongraphics for FrontWave Imaging / This company offers an easily accessible software as a medical device (SaMD) that generates high-quality, high-resolution 3D ultrasound images of the breast to improve diagnosis.


CLIENT:  FRONT WAVE



JOGAPRO

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es

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