PEPSI

3D Modeling and rendering for Occupational Prevention campaign. Pepsi 2023.


CLIENT:  DNA CREATIVE SOLUTIONS



BOARD GAME

Graphic design, infographics. Board game.


CLIENT:  MAS QUE OCA



METAZELLS

3d rendering and shading of IMC Toys - #metazells models. 2022 campaign


CLIENT:  IMC TOYS

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OASIS

Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici



ALOHAS

3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.


CLIENT:  ALOHAS

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TANZANIA

Tanzania playground. Modelling and render /// TOPLUDI.

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EDITORIAL DESIGN

Freelance design for BITCOM agency.
Medical guide edition - Nueva Mutua Sanitaria.
Renders campaign - Gestors de Catalunya.
Emailings campaign - Air Europa.

2019.


CLIENT:  BITCOM

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PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve

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