


"Ventochis Project" - Promotional design.
character concept, modeling, rendering.


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici
Motion graphics for online promotion.

Graphic design, layout of "Masgames" product catalogues.
CLIENT: MASGAMES


3D Modeling and rendering of "Loafer Bicolor" prototype for Alohas.
CLIENT: ALOHAS



Interactive catalog prototype - Web (WIP).
3D modeling / rendering and Motion for Masgames products.
https://www.juegosalairelibre.com/
CLIENT: MASGAMES - TOPLUDI
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS