
Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA

Graphic design, layout of "Masgames" product catalogues.
CLIENT: MASGAMES



Includes: Performance-Oriented Design. Instancing (Houdini/UE) for scalable environments. Seamless UE5 Integration. Real-time rendering and interactive adjustments. Soundtrack: "Shadows in the Glow" (Suno AI) #houdini #ue5 #procedural #environment #3d #cinematic




#mascot "Kabi". design for #club #basketball #lavallalta
#zbrush #blender #substancepainter #3d #character #design #sport
CLIENT: LA VALLALTA



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS