BOARD GAME

Graphic design, infographics. Board game.


CLIENT:  MAS QUE OCA



PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve

TAGS:


LAB SERRA PAMIES

Restyling proposal. Packaging design Pilfood - Lab. Serra Pàmies.

3D modeling / rendering for prototypes.



ARM ANATOMY

Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



ENNA CYCLES

Corporate image, branding, packaging for a parapharmacy product company. ECAREYOU - FOOT / NAILS ENN LOVE - ENNA CYCLE - CLEVER COFFEE


CLIENT:  ECAREYOU



BICC 2024

Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.


CLIENT:  FUCAP

VISIT PROJECT


METAZELLS

3d rendering and shading of IMC Toys - #metazells models. 2022 campaign


CLIENT:  IMC TOYS

TAGS:


QUALIX PHARMA

Branding. Corporate layout. Online/offline advertising.


CLIENT:  QUALIX PHARMA