BOARD GAME

Graphic design, infographics. Board game.


CLIENT:  MAS QUE OCA



ARM ANATOMY

Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



PAGODA is a real-time cinematic showcasing a fully procedural pagoda generator developed in Houdini and integrated into Unreal Engine 5 through Houdini Engine. This project was created as one of the procedural environment assignments developed during the TechArt Worlds Master 2025–2026, focusing on procedural modeling, technical art and real-time workflows. The core of the project is a Houdini Digital Asset (HDA) capable of generating multiple pagoda variations through exposed parameters, including building proportions, roof curvature, architectural details and ornamental elements. Once imported into Unreal Engine 5, materials, lighting, environment dressing and the final cinematic sequence were produced in real time. This project represents another step in my journey towards becoming a Technical Artist, combining procedural generation with cinematic storytelling and real-time rendering. SOFTWARE: • Houdini FX • Houdini Engine • Unreal Engine 5 • Blender • DaVinci Resolve

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Graphic design, layout of "Masgames" product catalogues.


CLIENT:  MASGAMES



Work-in-progress procedural racing environment created with Houdini and Unreal Engine 5. This project explores procedural track generation, city layout systems, set dressing, cinematic lighting, and real-time rendering workflows focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling and environment generation • Unreal Engine 5 — lighting, worldbuilding, and cinematic rendering #Houdini #UE5 #UnrealEngine5 #Procedural #EnvironmentArt #TechArt #RealtimeRendering #Worldbuilding #3DArt

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JOGAPRO

Design web “JOGAPRO. PROMOTIONAL MARKETING” > www.jogapro.es

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BOARD GAME

Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK


CLIENT:  4 DADOS



OASIS

Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici