
Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD



Technical Artist Reel 2026 featuring a selection of personal and professional work focused on procedural workflows, environment creation, animation, rigging, game art and AI-assisted visual development. This reel showcases projects covering procedural worldbuilding, cinematic environments, real-time rendering, character animation, UI design and generative workflows. Software: • Houdini • Unreal Engine 5 • Blender • Maya • ComfyUI • Magnific AI Credits: The Pagoda sequence includes selected colorized frames from Harakiri (1962), directed by Masaki Kobayashi, used as a brief cinematic reference. All remaining content featured in this reel was created by David Guti. Portfolio: https://www.artstation.com/davidguti LinkedIn:
/ guti3d #TechnicalArtist #Houdini #UnrealEngine #UE5 #Blender3D #GameDev #EnvironmentArt #Procedural #CGI #VFX #Animation #Rigging #RealtimeRendering #ComfyUI #AIArt

Restyling proposal. Packaging design Pilfood - Lab. Serra Pàmies.
3D modeling / rendering for prototypes.



#bubiloons #3d #shading. For IMC Toys 2022 graphic promotion.
#characterdesign #modeling #shading #3d #cycles #rendering3d #blender



Graphic design, layout, modeling / rendering 3d points of sale.
CLIENT: PPG