2D motion graphics prototype (After Effects). Final video editing with Premiere.
CLIENT: BRANDCIRCUS
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS


Graphic design, infographic and layout of board game for Editorial 4 DADOS.
Online Store: LINK
CLIENT: 4 DADOS


3D prototype, based on original sculpture by Miquel Aparici.
CLIENT: MIQUEL APARICI
Prototype. 3D Modeling, shading test. Arm, muscles anatomy.



Modeling and 3D rendering of surreal fauna. 3D concept art, VR project (Unreal). Based on original art by Miquel Aparici


Tanzania playground. Modelling and render /// TOPLUDI.


