2D motion graphics prototype (After Effects). Final video editing with Premiere.
CLIENT: BRANDCIRCUS
Work-in-progress cinematic racing environment created with a procedural workflow using Houdini and Unreal Engine 5. This project explores procedural worldbuilding, vehicle environments, cinematic lighting, and real-time rendering techniques focused on speed, scale, and atmosphere. Pipeline: • Houdini — procedural modeling, terrain generation, scattering • Unreal Engine 5 — environment assembly, lighting, cinematic rendering • Houdini Engine integration + AI-assisted visual exploration Related projects: • INTO ASTEROID CHAOS • ISLANDS
Motion graphics for online promotion (rrss).



3d modeling, shading and render for FFAAA MOD. ARMA 3 Videogame format.
CLIENT: FFAA MOD


Graphic design, BICC editorial. Barcelona International Cough Conference. 2024.
CLIENT: FUCAP

Graphic design, infographics. Board game.
CLIENT: MAS QUE OCA


Motion graphics for online promotion.